Sunday, April 26, 2015

Skills

Here is a potential list of general skills, anything missing?

General Skills
DEFINITION
Armed Melee Skilled use of hand to hand weapons in combat
Arts Painting, singing, writing, acting, instruments, etc.
Athletics Expert at a sport and can be used in physical challenges
Computers Ability to gather data, create programs, or hack systems
Driving Steer wheeled, tracked, or hover vehicles.
Electronics Use, repair and construction of electronic devices
Interrogate Use charm or threats to gather information from another
Investigate Find clues or hidden things, notice small details, connect data points
Knowledge Specific subject expert: literature, history, geography, alien race, etc.
Language Speaking a language other than your own
Marksmanship Using ranged weapons in combat
Piloting Shuttles, planes, etc.
Streetwise Surviving in an urban environment, knowing where to get things
Subterfuge Use stealth, sticky fingers, and guile to get what you want
Survival Staying alive in harsh environments
Unarmed Melee Hand to hand fighting without weapons

Saturday, April 25, 2015

what's up?

I know, I know...when is this freaking 2.0 edition EVAH going to come out? With a lot of great feedback there are changes to be made--but mostly I want to add in additional material like Klingons as playable, Romulans as playable, and merchants and traders.  So there is still stuff to be written, new skills added and of course clarifications in the original rule set.  I may also have a NO PROFIT print copy made available through Lulu--you'd just pay printing cost of a copy, to be clear I make NO money at all.

These are the two different covers in consideration for Far Trek 2.0--let me know if either one strikes you as better than the other.

Boldly go my friends!